BlazeSMP/.idea/compiler.xml
DaTTV d724d64334 Add JSON storage support for clans, homes, and protected blocks
- Implemented the **Clan** class to load, reload, and save clan data (including chunk locations and ownership) using Gson and the Paper API.
 - Added the **Homes** class to manage player home locations, converting JSON-stored coordinates into Bukkit `Location` objects.
 - Created **ProtectedBlocks** and **ProtectedBlock** classes to handle protected block data (owner, key, and block location) from JSON.
2025-02-16 18:35:41 +01:00

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CompilerConfiguration">
<annotationProcessing>
<profile name="Gradle Imported" enabled="true">
<outputRelativeToContentRoot value="true" />
<processorPath useClasspath="false">
<entry name="$USER_HOME$/.gradle/caches/modules-2/files-2.1/org.projectlombok/lombok/1.18.36/5a30490a6e14977d97d9c73c924c1f1b5311ea95/lombok-1.18.36.jar" />
</processorPath>
<module name="BlazeSMP.main" />
</profile>
</annotationProcessing>
<bytecodeTargetLevel target="21" />
</component>
</project>