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![]() - Implemented the **Clan** class to load, reload, and save clan data (including chunk locations and ownership) using Gson and the Paper API. - Added the **Homes** class to manage player home locations, converting JSON-stored coordinates into Bukkit `Location` objects. - Created **ProtectedBlocks** and **ProtectedBlock** classes to handle protected block data (owner, key, and block location) from JSON. |
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checksums.lock | ||
md5-checksums.bin | ||
sha1-checksums.bin |