add more images

This commit is contained in:
obvTiger 2025-02-27 13:00:55 +01:00
parent 3241a41ae6
commit dbb5d933c5
180 changed files with 4993 additions and 999 deletions

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FROM --platform=$TARGETOS/$TARGETARCH debian:bullseye-slim
LABEL author="David Wolfe (Red-Thirten)" maintainer="red_thirten@yahoo.com"
LABEL org.opencontainers.image.source="https://github.com/parkervcp/yolks"
LABEL org.opencontainers.image.licenses=MIT
## Update base packages and install dependencies
ENV DEBIAN_FRONTEND=noninteractive
RUN dpkg --add-architecture i386 \
&& apt-get update \
&& apt-get upgrade -y \
&& apt-get install -y \
curl \
tzdata \
locales \
iproute2 \
gettext-base \
ca-certificates \
numactl \
libssl-dev \
lib32gcc-s1 \
libsdl2-2.0-0 \
libsdl2-2.0-0:i386 \
libstdc++6 \
libstdc++6:i386 \
lib32stdc++6 \
libnss-wrapper \
libnss-wrapper:i386 \
libtbb2 \
libtbb2:i386 \
tini
## Configure locale
RUN update-locale lang=en_US.UTF-8 \
&& dpkg-reconfigure --frontend noninteractive locales
## Prepare NSS Wrapper for the entrypoint as a workaround for Arma 3 requiring a valid UID
ENV NSS_WRAPPER_PASSWD=/tmp/passwd NSS_WRAPPER_GROUP=/tmp/group
RUN touch ${NSS_WRAPPER_PASSWD} ${NSS_WRAPPER_GROUP} \
&& chgrp 0 ${NSS_WRAPPER_PASSWD} ${NSS_WRAPPER_GROUP} \
&& chmod g+rw ${NSS_WRAPPER_PASSWD} ${NSS_WRAPPER_GROUP}
ADD passwd.template /passwd.template
## Setup user and working directory
RUN useradd -m -d /home/container -s /bin/bash container
USER container
ENV USER=container HOME=/home/container
WORKDIR /home/container
## Copy over entrypoint.sh and set permissions
COPY --chown=container:container ./entrypoint.sh /entrypoint.sh
RUN chmod +x /entrypoint.sh
## Start with Tini to pass future stop signals correctly
STOPSIGNAL SIGINT
ENTRYPOINT ["/usr/bin/tini", "-g", "--"]
CMD ["/entrypoint.sh"]

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MIT License
Copyright (c) 2017-2021 Pterodactyl Software
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# Arma 3
Docker container designed to run Bohemia Interactive's Arma 3 dedicated server.

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#!/bin/bash
## File: Pterodactyl Arma 3 Image - entrypoint.sh
## Author: David Wolfe (Red-Thirten)
## Contributors: Aussie Server Hosts (https://aussieserverhosts.com/), Stephen White (SilK)
## Date: 2022/11/26
## License: MIT License
## === CONSTANTS ===
STEAMCMD_DIR="./steamcmd" # SteamCMD's directory containing steamcmd.sh
WORKSHOP_DIR="./Steam/steamapps/workshop" # SteamCMD's directory containing workshop downloads
STEAMCMD_LOG="${STEAMCMD_DIR}/steamcmd.log" # Log file for SteamCMD
GAME_ID=107410 # SteamCMD ID for the Arma 3 GAME (not server). Only used for Workshop mod downloads.
EGG_URL='https://github.com/parkervcp/eggs/tree/master/game_eggs/steamcmd_servers/arma/arma3' # URL for Pterodactyl Egg & Info (only used as info to legacy users)
# Color Codes
CYAN='\033[0;36m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
RED='\033[0;31m'
NC='\033[0m' # No Color
## === ENVIRONMENT VARS ===
# STARTUP, STARTUP_PARAMS, STEAM_USER, STEAM_PASS, SERVER_BINARY, MOD_FILE, MODIFICATIONS, SERVERMODS, OPTIONALMODS, UPDATE_SERVER, CLEAR_CACHE, VALIDATE_SERVER, MODS_LOWERCASE, STEAMCMD_EXTRA_FLAGS, CDLC, STEAMCMD_APPID, HC_NUM, SERVER_PASSWORD, HC_HIDE, STEAMCMD_ATTEMPTS, BASIC_URL, DISABLE_MOD_UPDATES
## === GLOBAL VARS ===
# validateServer, extraFlags, updateAttempt, modifiedStartup, allMods, CLIENT_MODS
## === DEFINE FUNCTIONS ===
#
# Runs SteamCMD with specified variables and performs error handling.
function RunSteamCMD { #[Input: int server=0 mod=1 optional_mod=2; int id]
# Clear previous SteamCMD log
if [[ -f "${STEAMCMD_LOG}" ]]; then
rm -f "${STEAMCMD_LOG:?}"
fi
updateAttempt=0
while (( $updateAttempt < $STEAMCMD_ATTEMPTS )); do # Loop for specified number of attempts
# Increment attempt counter
updateAttempt=$((updateAttempt+1))
if (( $updateAttempt > 1 )); then # Notify if not first attempt
echo -e "\t${YELLOW}Re-Attempting download/update in 3 seconds...${NC} (Attempt ${CYAN}${updateAttempt}${NC} of ${CYAN}${STEAMCMD_ATTEMPTS}${NC})\n"
sleep 3
fi
# Check if updating server or mod
if [[ $1 == 0 ]]; then # Server
numactl --physcpubind=+0 ${STEAMCMD_DIR}/steamcmd.sh +force_install_dir /home/container "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +app_update $2 $extraFlags $validateServer +quit | tee -a "${STEAMCMD_LOG}"
else # Mod
numactl --physcpubind=+0 ${STEAMCMD_DIR}/steamcmd.sh "+login \"${STEAM_USER}\" \"${STEAM_PASS}\"" +workshop_download_item $GAME_ID $2 +quit | tee -a "${STEAMCMD_LOG}"
fi
# Error checking for SteamCMD
steamcmdExitCode=${PIPESTATUS[0]}
# Catch errors (ignore setlocale, SDL, steamservice, thread priority, and libcurl warnings)
loggedErrors=$(grep -i "error\|failed" "${STEAMCMD_LOG}" | grep -iv "setlocal\|SDL\|steamservice\|thread\|libcurl")
if [[ -n ${loggedErrors} ]]; then
# Soft errors
if [[ -n $(grep -i "Timeout downloading item" "${STEAMCMD_LOG}") ]]; then # Mod download timeout
echo -e "\n${YELLOW}[UPDATE]: ${NC}Timeout downloading Steam Workshop mod: \"${CYAN}${modName}${NC}\" (${CYAN}${2}${NC})"
echo -e "\t(This is expected for particularly large mods)"
elif [[ -n $(grep -i "0x402\|0x6\|0x602" "${STEAMCMD_LOG}") ]]; then # Connection issue with Steam
echo -e "\n${YELLOW}[UPDATE]: ${NC}Connection issue with Steam servers."
echo -e "\t(Steam servers may currently be down, or a connection cannot be made reliably)"
# Hard errors
elif [[ -n $(grep -i "Password check for AppId" "${STEAMCMD_LOG}") ]]; then # Incorrect beta branch password
echo -e "\n${RED}[UPDATE]: ${YELLOW}Incorrect password given for beta branch. ${CYAN}Skipping download...${NC}"
echo -e "\t(Check your \"[ADVANCED] EXTRA FLAGS FOR STEAMCMD\" startup parameter)"
break
# Fatal errors
elif [[ -n $(grep -i "Invalid Password\|two-factor\|No subscription" "${STEAMCMD_LOG}") ]]; then # Wrong username/password, Steam Guard is turned on, or host is using anonymous account
echo -e "\n${RED}[UPDATE]: Cannot login to Steam - Improperly configured account and/or credentials"
echo -e "\t${YELLOW}Please contact your administrator/host and give them the following message:${NC}"
echo -e "\t${CYAN}Your Egg, or your client's server, is not configured with valid Steam credentials.${NC}"
echo -e "\t${CYAN}Either the username/password is wrong, or Steam Guard is not properly configured"
echo -e "\t${CYAN}according to this egg's documentation/README.${NC}\n"
exit 1
elif [[ -n $(grep -i "Download item" "${STEAMCMD_LOG}") ]]; then # Steam account does not own base game for mod downloads, or unknown
echo -e "\n${RED}[UPDATE]: Cannot download mod - Download failed"
echo -e "\t${YELLOW}While unknown, this error is likely due to your host's Steam account not owning the base game.${NC}"
echo -e "\t${YELLOW}(Please contact your administrator/host if this issue persists)${NC}\n"
exit 1
elif [[ -n $(grep -i "0x202\|0x212" "${STEAMCMD_LOG}") ]]; then # Not enough disk space
echo -e "\n${RED}[UPDATE]: Unable to complete download - Not enough storage"
echo -e "\t${YELLOW}You have run out of your allotted disk space.${NC}"
echo -e "\t${YELLOW}Please contact your administrator/host for potential storage upgrades.${NC}\n"
exit 1
elif [[ -n $(grep -i "0x606" "${STEAMCMD_LOG}") ]]; then # Disk write failure
echo -e "\n${RED}[UPDATE]: Unable to complete download - Disk write failure"
echo -e "\t${YELLOW}This is normally caused by directory permissions issues,"
echo -e "\t${YELLOW}but could be a more serious hardware issue.${NC}"
echo -e "\t${YELLOW}(Please contact your administrator/host if this issue persists)${NC}\n"
exit 1
else # Unknown caught error
echo -e "\n${RED}[UPDATE]: ${YELLOW}An unknown error has occurred with SteamCMD. ${CYAN}Skipping download...${NC}"
echo -e "SteamCMD Errors:\n${loggedErrors}"
echo -e "\t${YELLOW}(Please contact your administrator/host if this issue persists)${NC}\n"
break
fi
elif [[ $steamcmdExitCode != 0 ]]; then # Unknown fatal error
echo -e "\n${RED}[UPDATE]: SteamCMD has crashed for an unknown reason!${NC} (Exit code: ${CYAN}${steamcmdExitCode}${NC})"
echo -e "\t${YELLOW}(Please contact your administrator/host for support)${NC}\n"
cp -r /tmp/dumps /home/container/dumps
exit $steamcmdExitCode
else # Success!
if [[ $1 == 0 ]]; then # Server
echo -e "\n${GREEN}[UPDATE]: Game server is up to date!${NC}"
else # Mod
# Move the downloaded mod to the root directory, and replace existing mod if needed
mkdir -p ./@$2
rm -rf ./@$2/*
mv -f ${WORKSHOP_DIR}/content/$GAME_ID/$2/* ./@$2
rm -d ${WORKSHOP_DIR}/content/$GAME_ID/$2
# Make the mods contents all lowercase
ModsLowercase @$2
# Move any .bikey's to the keys directory
echo -e "\tMoving any mod ${CYAN}.bikey${NC} files to the ${CYAN}~/keys/${NC} folder..."
if [[ $1 == 1 ]]; then
find ./@$2 -name "*.bikey" -type f -exec cp {} ./keys \;
else
# Give optional mod keys a custom name which can be checked later for deleting unconfigured mods
for file in $(find ./@$2 -name "*.bikey" -type f); do
filename=$(basename ${file})
cp $file ./keys/optional_$2_${filename}
done;
echo -e "\tMod with ID $2 is an optional mod. Deleting original mod download folder..."
rm -r ./@$2
# Recreate a directory so time-based detection of auto updates works correctly
mkdir ./@$2_optional
fi
echo -e "${GREEN}[UPDATE]: Mod download/update successful!${NC}"
fi
break
fi
if (( $updateAttempt == $STEAMCMD_ATTEMPTS )); then # Notify if failed last attempt
if [[ $1 == 0 ]]; then # Server
echo -e "\t${RED}Final attempt made! ${YELLOW}Unable to complete game server update. ${CYAN}Skipping...${NC}"
echo -e "\t(Please try again at a later time)"
sleep 3
else # Mod
echo -e "\t${RED}Final attempt made! ${YELLOW}Unable to complete mod download/update. ${CYAN}Skipping...${NC}"
echo -e "\t(You may try again later, or manually upload this mod to your server via SFTP)"
sleep 3
fi
fi
done
}
# Takes a directory (string) as input, and recursively makes all files & folders lowercase.
function ModsLowercase {
echo -e "\n\tMaking mod ${CYAN}$1${NC} files/folders lowercase..."
for SRC in `find ./$1 -depth`
do
DST=`dirname "${SRC}"`/`basename "${SRC}" | tr '[A-Z]' '[a-z]'`
if [ "${SRC}" != "${DST}" ]
then
[ ! -e "${DST}" ] && mv -T "${SRC}" "${DST}"
fi
done
}
# Removes duplicate items from a semicolon delimited string
function RemoveDuplicates { #[Input: str - Output: printf of new str]
if [[ -n $1 ]]; then # If nothing to compare, skip to prevent extra semicolon being returned
echo $1 | sed -e 's/;/\n/g' | sort -u | xargs printf '%s;'
fi
}
# === ENTRYPOINT START ===
# Wait for the container to fully initialize
sleep 1
# Set environment variable that holds the Internal Docker IP
INTERNAL_IP=$(ip route get 1 | awk '{print $(NF-2);exit}')
export INTERNAL_IP
# Switch to the container's working directory
cd /home/container || exit 1
# Check for old eggs
if [[ -z ${VALIDATE_SERVER} ]]; then # VALIDATE_SERVER was not in the previous version
echo -e "\n${RED}[STARTUP_ERR]: Please contact your administrator/host for support, and give them the following message:${NC}\n"
echo -e "\t${CYAN}Your Arma 3 Egg is outdated and no longer supported.${NC}"
echo -e "\t${CYAN}Please download the latest version at the following link, and install it in your panel:${NC}"
echo -e "\t${CYAN}${EGG_URL}${NC}\n"
exit 1
fi
# Collect and parse all specified mods
if [[ -n ${MODIFICATIONS} ]] && [[ ${MODIFICATIONS} != *\; ]]; then # Add manually specified mods to the client-side mods list, while checking for trailing semicolon
CLIENT_MODS="${MODIFICATIONS};"
else
CLIENT_MODS=${MODIFICATIONS}
fi
if [[ -f ${MOD_FILE} ]] && [[ -n "$(cat ${MOD_FILE} | grep 'Created by Arma 3 Launcher')" ]]; then # If the mod list file exists and is valid, parse and add mods to the client-side mods list
CLIENT_MODS+=$(cat ${MOD_FILE} | grep 'id=' | cut -d'=' -f3 | cut -d'"' -f1 | xargs printf '@%s;')
elif [[ -n "${MOD_FILE}" ]]; then # If MOD_FILE is not null, warn user file is missing or invalid
echo -e "\n${YELLOW}[STARTUP_WARN]: Arma 3 Modlist file \"${CYAN}${MOD_FILE}${YELLOW}\" could not be found, or is invalid!${NC}"
echo -e "\tEnsure your uploaded modlist's file name matches your Startup Parameter."
echo -e "\tOnly files exported from an Arma 3 Launcher are permitted."
if [[ -n "${CLIENT_MODS}" ]]; then
echo -e "\t${CYAN}Reverting to the manual mod list...${NC}"
fi
fi
if [[ -n ${SERVERMODS} ]] && [[ ${SERVERMODS} != *\; ]]; then # Add server mods to the master mods list, while checking for trailing semicolon
allMods="${SERVERMODS};"
else
allMods=${SERVERMODS}
fi
if [[ -n ${OPTIONALMODS} ]] && [[ ${OPTIONALMODS} != *\; ]]; then # Add specified optional mods to the mods list, while checking for trailing semicolon
allMods+="${OPTIONALMODS};"
else
allMods+=${OPTIONALMODS}
fi
allMods+=$CLIENT_MODS # Add all client-side mods to the master mod list
CLIENT_MODS=$(RemoveDuplicates ${CLIENT_MODS}) # Remove duplicate mods from CLIENT_MODS, if present
allMods=$(RemoveDuplicates ${allMods}) # Remove duplicate mods from allMods, if present
allMods=$(echo $allMods | sed -e 's/;/ /g') # Convert from string to array
# Update everything (server and mods), if specified
if [[ ${UPDATE_SERVER} == 1 ]]; then
echo -e "\n${GREEN}[STARTUP]: ${CYAN}Starting checks for all updates...${NC}"
echo -e "(It is okay to ignore any \"SDL\", \"steamservice\", and \"thread priority\" errors during this process)\n"
## Update game server
echo -e "${GREEN}[UPDATE]:${NC} Checking for game server updates with App ID: ${CYAN}${STEAMCMD_APPID}${NC}..."
if [[ ${VALIDATE_SERVER} == 1 ]]; then # Validate will be added as a parameter if specified
echo -e "\t${CYAN}File validation enabled.${NC} (This may take extra time to complete)"
validateServer="validate"
else
validateServer=""
fi
# Determine what extra flags should be set
if [[ -n ${STEAMCMD_EXTRA_FLAGS} ]]; then
echo -e "\t(${YELLOW}Advanced${NC}) Extra SteamCMD flags specified: ${CYAN}${STEAMCMD_EXTRA_FLAGS}${NC}\n"
extraFlags=${STEAMCMD_EXTRA_FLAGS}
elif [[ ${CDLC} == 1 ]]; then
echo -e "\t${CYAN}Download/Update Creator DLC server files enabled.${NC}\n"
extraFlags="-beta creatordlc"
else
echo -e ""
extraFlags=""
fi
RunSteamCMD 0 ${STEAMCMD_APPID}
## Update mods
if [[ -n $allMods ]] && [[ ${DISABLE_MOD_UPDATES} != 1 ]]; then
echo -e "\n${GREEN}[UPDATE]:${NC} Checking all ${CYAN}Steam Workshop mods${NC} for updates..."
for modID in $(echo $allMods | sed -e 's/@//g')
do
if [[ $modID =~ ^[0-9]+$ ]]; then # Only check mods that are in ID-form
# If a mod is defined in OPTIONALMODS, and is not defined in CLIENT_MODS or SERVERMODS, then treat as an optional mod
# Optional mods are given a different directory which is checked to see if a new update is available. This is to ensure
# if an optional mod is switched to be a standard client-side mod, this script will redownload the mod
if [[ "${OPTIONALMODS}" == *"@${modID};"* ]] && [[ "${CLIENT_MODS}" != *"@${modID};"* ]] && [[ "${SERVERMODS}" != *"@${modID};"* ]]; then
modType=2
modDir=@${modID}_optional
else
modType=1
modDir=@${modID}
fi
# Get mod's latest update in epoch time from its Steam Workshop changelog page
latestUpdate=$(curl -sL https://steamcommunity.com/sharedfiles/filedetails/changelog/$modID | grep '<p id=' | head -1 | cut -d'"' -f2)
# If the update time is valid and newer than the local directory's creation date, or the mod hasn't been downloaded yet, download the mod
if [[ ! -d $modDir ]] || [[ ( -n $latestUpdate ) && ( $latestUpdate =~ ^[0-9]+$ ) && ( $latestUpdate > $(find $modDir | head -1 | xargs stat -c%Y) ) ]]; then
# Get the mod's name from the Workshop page as well
modName=$(curl -sL https://steamcommunity.com/sharedfiles/filedetails/changelog/$modID | grep 'workshopItemTitle' | cut -d'>' -f2 | cut -d'<' -f1)
if [[ -z $modName ]]; then # Set default name if unavailable
modName="[NAME UNAVAILABLE]"
fi
if [[ ! -d $modDir ]]; then
echo -e "\n${GREEN}[UPDATE]:${NC} Downloading new Mod: \"${CYAN}${modName}${NC}\" (${CYAN}${modID}${NC})"
else
echo -e "\n${GREEN}[UPDATE]:${NC} Mod update found for: \"${CYAN}${modName}${NC}\" (${CYAN}${modID}${NC})"
fi
if [[ -n $latestUpdate ]] && [[ $latestUpdate =~ ^[0-9]+$ ]]; then # Notify last update date, if valid
echo -e "\tMod was last updated: ${CYAN}$(date -d @${latestUpdate})${NC}"
fi
# Delete SteamCMD appworkshop cache before running to avoid mod download failures
echo -e "\tClearing SteamCMD appworkshop cache..."
rm -f ${WORKSHOP_DIR}/appworkshop_$GAME_ID.acf
echo -e "\tAttempting mod update/download via SteamCMD...\n"
RunSteamCMD $modType $modID
fi
fi
done
# Check over key files for unconfigured optional mods' .bikey files
for keyFile in $(find ./keys -name "*.bikey" -type f); do
keyFileName=$(basename ${keyFile})
# If the key file is using the optional mod file name
if [[ "${keyFileName}" == "optional_"* ]]; then
modID=$(echo "${keyFileName}" | cut -d _ -f 2)
# If mod is not in optional mods, delete it
# If a mod is configured in CLIENT_MODS or SERVERMODS, we should still delete this file
# as a new file will have been copied that does not follow the naming scheme
if [[ "${OPTIONALMODS}" != *"@${modID};"* ]]; then
# We only need to let the user know the key file is being deleted if this mod is no longer configured at all.
# If CLIENT_MODS contains the mod ID, we'd just confuse the user by telling them we are deleting the optional .bikey file
if [[ "${CLIENT_MODS}" != *"@${modID};"* ]]; then
echo -e "\tKey file and directory for unconfigured optional mod ${CYAN}${modID}${NC} is being deleted..."
fi
# Delete the optional mod .bikey file and directory
rm ${keyFile}
rmdir ./@${modID}_optional 2> /dev/null
fi
fi
done;
echo -e "${GREEN}[UPDATE]:${NC} Steam Workshop mod update check ${GREEN}complete${NC}!"
fi
fi
# Check if specified server binary exists.
if [[ ! -f ./${SERVER_BINARY} ]]; then
echo -e "\n${RED}[STARTUP_ERR]: Specified Arma 3 server binary could not be found in the root directory!${NC}"
echo -e "${YELLOW}Please do the following to resolve this issue:${NC}"
echo -e "\t${CYAN}- Double check your \"Server Binary\" Startup Variable is correct.${NC}"
echo -e "\t${CYAN}- Ensure your server has properly installed/updated without errors (reinstalling/updating again may help).${NC}"
echo -e "\t${CYAN}- Use the File Manager to check that your specified server binary file is not missing from the root directory.${NC}\n"
exit 1
fi
# Make mods lowercase, if specified
if [[ ${MODS_LOWERCASE} == "1" ]]; then
for modDir in $allMods
do
ModsLowercase $modDir
done
fi
# Define the log file path with a timestamp
LOG_FILE="/home/container/serverprofile/rpt/arma3server_$(date '+%m_%d_%Y_%H%M%S').rpt"
# Ensure the logs directory exists
mkdir -p /home/container/serverprofile/rpt
# Clear HC cache, if specified
if [[ ${CLEAR_CACHE} == "1" ]]; then
echo -e "\n${GREEN}[STARTUP]: ${CYAN}Clearing Headless Client profiles cache...${NC}"
for profileDir in ./serverprofile/home/*
do
[ "$profileDir" = "./serverprofile/home/Player" ] && continue
rm -rf $profileDir
done
fi
# Check if basic.cfg exists, and download if not (Arma really doesn't like it missing for some reason)
if [[ ! -f ./basic.cfg ]]; then
echo -e "\n${YELLOW}[STARTUP_WARN]: Basic Network Configuration file \"${CYAN}basic.cfg${YELLOW}\" is missing!${NC}"
echo -e "\t${YELLOW}Downloading default file for use instead...${NC}"
curl -sSL ${BASIC_URL} -o ./basic.cfg
fi
# Setup NSS Wrapper for use ($NSS_WRAPPER_PASSWD and $NSS_WRAPPER_GROUP have been set by the Dockerfile)
export USER_ID=$(id -u)
export GROUP_ID=$(id -g)
envsubst < /passwd.template > ${NSS_WRAPPER_PASSWD}
if [[ ${SERVER_BINARY} == *"x64"* ]]; then # Check which libnss-wrapper architecture to run, based off the server binary name
export LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libnss_wrapper.so
else
export LD_PRELOAD=/usr/lib/i386-linux-gnu/libnss_wrapper.so
fi
# Replace Startup Variables
modifiedStartup=`eval echo $(echo ${STARTUP} | sed -e 's/{{/${/g' -e 's/}}/}/g')`
# Start Headless Clients if applicable
if [[ ${HC_NUM} > 0 ]]; then
echo -e "\n${GREEN}[STARTUP]:${NC} Starting ${CYAN}${HC_NUM}${NC} Headless Client(s)."
for i in $(seq ${HC_NUM})
do
if [[ ${HC_HIDE} == "1" ]];
then
./${SERVER_BINARY} -client -connect=127.0.0.1 -port=${SERVER_PORT} -password="${SERVER_PASSWORD}" -profiles=./serverprofile -bepath=./battleye -mod="${CLIENT_MODS}" ${STARTUP_PARAMS} > /dev/null 2>&1 &
else
./${SERVER_BINARY} -client -connect=127.0.0.1 -port=${SERVER_PORT} -password="${SERVER_PASSWORD}" -profiles=./serverprofile -bepath=./battleye -mod="${CLIENT_MODS}" ${STARTUP_PARAMS} &
fi
echo -e "${GREEN}[STARTUP]:${CYAN} Headless Client $i${NC} launched."
done
fi
# Start the Server
echo -e "\n${GREEN}[STARTUP]:${NC} Starting server with the following startup command:"
echo -e "${CYAN}${modifiedStartup}${NC}\n"
if [[ "$STARTUP_PARAMS" == *"-noLogs"* ]]; then
${modifiedStartup}
else
${modifiedStartup} 2>&1 | tee -a "$LOG_FILE"
fi
if [ $? -ne 0 ]; then
echo -e "\n${RED}PTDL_CONTAINER_ERR: There was an error while attempting to run the start command.${NC}\n"
exit 1
fi

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root:x:0:0:root:/root:/bin/bash
daemon:x:1:1:daemon:/usr/sbin:/usr/sbin/nologin
bin:x:2:2:bin:/bin:/usr/sbin/nologin
sys:x:3:3:sys:/dev:/usr/sbin/nologin
sync:x:4:65534:sync:/bin:/bin/sync
games:x:5:60:games:/usr/games:/usr/sbin/nologin
man:x:6:12:man:/var/cache/man:/usr/sbin/nologin
lp:x:7:7:lp:/var/spool/lpd:/usr/sbin/nologin
mail:x:8:8:mail:/var/mail:/usr/sbin/nologin
news:x:9:9:news:/var/spool/news:/usr/sbin/nologin
uucp:x:10:10:uucp:/var/spool/uucp:/usr/sbin/nologin
proxy:x:13:13:proxy:/bin:/usr/sbin/nologin
www-data:x:33:33:www-data:/var/www:/usr/sbin/nologin
backup:x:34:34:backup:/var/backups:/usr/sbin/nologin
list:x:38:38:Mailing List Manager:/var/list:/usr/sbin/nologin
irc:x:39:39:ircd:/var/run/ircd:/usr/sbin/nologin
gnats:x:41:41:Gnats Bug-Reporting System (admin):/var/lib/gnats:/usr/sbin/nologin
nobody:x:65534:65534:nobody:/nonexistent:/usr/sbin/nologin
systemd-timesync:x:100:102:systemd Time Synchronization,,,:/run/systemd:/bin/false
systemd-network:x:101:103:systemd Network Management,,,:/run/systemd/netif:/bin/false
systemd-resolve:x:102:104:systemd Resolver,,,:/run/systemd/resolve:/bin/false
systemd-bus-proxy:x:103:105:systemd Bus Proxy,,,:/run/systemd:/bin/false
syslog:x:104:108::/home/syslog:/bin/false
messagebus:x:106:109::/var/run/dbus:/bin/false
bind:x:108:112::/var/cache/bind:/bin/false
${USER}:x:${USER_ID}:${GROUP_ID}:${USER}:${HOME}:/bin/bash