#!/bin/bash cd /home/container # Make internal Docker IP address available to processes. INTERNAL_IP=$(ip route get 1 | awk '{print $(NF-2);exit}') export INTERNAL_IP ## just in case someone removed the defaults. if [ "${STEAM_USER}" == "" ]; then echo -e "steam user is not set.\n" echo -e "Using anonymous user.\n" STEAM_USER=anonymous STEAM_PASS="" STEAM_AUTH="" else echo -e "user set to ${STEAM_USER}" fi ## if auto_update is not set or to 1 update if [ -z ${AUTO_UPDATE} ] || [ "${AUTO_UPDATE}" == "1" ]; then # Update Source Server if [ ! -z ${SRCDS_APPID} ]; then ./steamcmd/steamcmd.sh +force_install_dir /home/container +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update 1007 +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) $( [[ -z ${HLDS_GAME} ]] || printf %s "+app_set_config 90 mod ${HLDS_GAME}" ) $( [[ -z ${VALIDATE} ]] || printf %s "validate" ) +quit else echo -e "No appid set. Starting Server" fi else echo -e "Not updating game server as auto update was set to 0. Starting Server" fi # Setup NSS Wrapper for use ($NSS_WRAPPER_PASSWD and $NSS_WRAPPER_GROUP have been set by the Dockerfile) export USER_ID=$(id -u) export GROUP_ID=$(id -g) envsubst < /passwd.template > ${NSS_WRAPPER_PASSWD} export LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libnss_wrapper.so # Replace Startup Variables MODIFIED_STARTUP=$(echo -e ${STARTUP} | sed -e 's/{{/${/g' -e 's/}}/}/g') echo -e ":/home/container$ ${MODIFIED_STARTUP}" # Run the Server eval ${MODIFIED_STARTUP}