Add JSON storage support for clans, homes, and protected blocks

- Implemented the **Clan** class to load, reload, and save clan data (including chunk locations and ownership) using Gson and the Paper API.
 - Added the **Homes** class to manage player home locations, converting JSON-stored coordinates into Bukkit `Location` objects.
 - Created **ProtectedBlocks** and **ProtectedBlock** classes to handle protected block data (owner, key, and block location) from JSON.
This commit is contained in:
DaTTV 2025-02-16 18:35:41 +01:00
parent e7fc7f199f
commit d724d64334
12 changed files with 500 additions and 6 deletions