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Add JSON storage support for clans, homes, and protected blocks
- Implemented the **Clan** class to load, reload, and save clan data (including chunk locations and ownership) using Gson and the Paper API. - Added the **Homes** class to manage player home locations, converting JSON-stored coordinates into Bukkit `Location` objects. - Created **ProtectedBlocks** and **ProtectedBlock** classes to handle protected block data (owner, key, and block location) from JSON.
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12 changed files with 500 additions and 6 deletions
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.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ExternalStorageConfigurationManager" enabled="true" />
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<component name="FrameworkDetectionExcludesConfiguration">
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<file type="web" url="file://$PROJECT_DIR$" />
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</component>
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<component name="ProjectRootManager" version="2" languageLevel="JDK_21" default="true" project-jdk-name="temurin-21" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/out" />
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</component>
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